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An Article on Augmented and Virtual Reality: Explanation of the Challenges Faced by the Bangladeshi Teachers to Implement it in Bangladesh







An Article on Augmented Reality and Virtual Reality: Explanation of the Challenges
Faced by the Teachers to implement it in Bangladeshi Context






Contents


 















Abstract


In this era, the concepts of augmented and virtual reality (AR/VR) have got popularity among the people from different states, different ages and different professions. These technological advancements are scattered from urban to the rural areas. These technological tools have already gained popularity in the educational sectors as well. However, the concepts of AR and VR are still vague to some extents of people and these technological advantages are still not familiar in the educational sectors of Bangladesh. So, this article focuses on the basic ideas of augmented and virtual reality (AR/VR) and the challenges faced by the Bangladeshi teachers to implement these technologies in Bangladesh.
Keywords: augmented reality, virtual reality, advancements, challenges, technologies

Introduction

Isberto M. (2018, September 5) revealed the historical background of augmented reality and said it has been used for several decades which were unknown to the people. In 1990, the term “Augmented Reality” was coined by a Boeing researcher name Tom Caudell. The term “Virtual Reality” was first introduced in the mid-90s by Jaron Lanier who invented goggles and gloves to experience what he called “virtual reality” (http://fi.edu). Augmented indicates a technology that overlays objects belonging to the virtual world into real world and can be constructed by applying and connecting different technologies like wearable computers, mobile devices and other technologies. According to Isberto, M. (2018, September 18), virtual reality is a computer-generated simulation that makes user of the device feel as though they exist in a real world. Microsoft created the term ‘mixed reality’ for augmented and virtual reality together.
In this current world, AR and VR are playing a great important role in different fields such in economy, education, profession and other sectors as well. These technologies are growing with popularity in this modern world to make the lives of people comfortable and easier. In this article, it will be depicted what are the problems faced by the Bangladeshi teachers to implement this mixed reality in Bangladesh.

Features

Nowadays, there have been added lots of features in augmented reality and virtual reality which are used in commercial, educational and social sectors. These features are modifying our daily activities with mixed reality by the latest technologies.
Some of the prominent features of mixed reality are:
·         Kiosk mode: Anyone can control apps to run demo or to showcase experiences.
·         Mobile Device Management (MDM) for Hololens: Multiple HoloLens devices can be managed simultaneously by Microsoft Intune. With these devices, anyone will be able to manage settings, select apps to install and set security configurations tailored according to organization’s need.
·         Windows Update for Business: Controlled operating system updates to devices and support for long term servicing branch.
·         Data security: BitLocker data encryption is enabled on HoloLens to provide the same category of security protection as any other Windows device.
·         Work access: Anybody in any organization can remotely connect to corporate network through virtual private network on a HoloLens. HoloLens can also access Wi-Fi networks that require credentials.

Theories in Relation to Mixed Reality

There are some theories in relation to AR and VR. These theories are:
·         SAMR model
·         21st century skills
·         Immersive Experience
·         Situated Learning
·         Experiential learning
These theories are used to teach augmented and virtual reality in the classroom.

Benefits and Limitations of Mixed Reality


Benefits
·         Visualization of the Content Nowadays students can visualize what are they learning. Their learning topic is no more abstract to them as they can get the realization visually through using some apps such as StarPlanet, StarTrends, ParaView, NodeXL and other numerous apps.
·         Developments of Cognitive Retention – Augmented and virtual reality develop the cognitive retention through authentic experience. Students can easily remember what they are learning through visual experience.
·         Edutainment –- Students can learn through entertainment which can is called edutainment. Augmented and virtual reality is helping students in learning through entertainment.
·         Non-verbal Skills – Students can learn postural and gestural expressions through virtual reality.




Limitations
·         Lacks Flexibility – Interaction between teachers and students is not possible in virtual reality as teacher cannot give instruction to the students.
·         Ineffective Human Connection The concepts of augmented and virtual reality are based on software. So, people are deprived of interpersonal communication which is harmful for effective human connection.
·         Addiction – Addiction is commonly seen among the users of virtual reality. Students get distracted from study by using virtual games and other apps as well.

Augmented & Virtual Reality in Bangladesh


As Bangladesh is stepping towards the digital era and there are lots of sectors where AR and VR are already in use with modern technologies. In Bangladesh, sectors like education, fashion, business are already immersed in AR and VR technologies. A furniture company of Bangladesh named Hatil which has already opened a virtual showroom where customers are able to show everything in 360-degree views (http:// thedailystar.net). Lots of fashion houses in Bangladesh are using virtual showroom for the convenience of the customers. Real estate companies in Bangladesh are displaying their designs to customers with the technologies of AR and VR.

 

Augmented Reality & Virtual Reality in Education of Bangladesh


Despite of not being a technologically developed country, Bangladesh is struggling with the technologies of augmented and virtual reality to introduce in education sector. Some of extents, AR and VR are using but these are not popular across the country. Teachers are gradually being trained to implement these technologies in the field of education. Some prominent private English medium schools and universities in Bangladesh are conducting classes with AR and VR technologies but not all the institutions are familiar of these technologies. Augmented and virtual reality is giving advancements of these intuitions’ teachers and students in terms of experiencing the new ways of learning. Government is conducting programs to introduce new technologies to the teachers so that they can implement these in the classrooms.

 

Challenges Faced by the Teachers in Bangladesh


Developing country like Bangladesh does not have abundances of resources like wealth, infrastructure or other things like the developed countries. Consequently, Bangladesh has to struggle everyday to keep pace with the modern world. Latest, technologies are coming everyday but the students of Bangladesh are not getting that much exposure to adapt with these technologies. Bangladeshi teachers are facing lots of challenges daily to implement the technologies of mixed reality in education. The challenges are faced by the teachers in Bangladesh are described below:
·         Tech and Accessibility – Technologies of AR and VR are very expensive for such a country like Bangladesh. As government run educational institutions are very popular in Bangladesh. As a result, getting all the expensive tools as learning materials is quite difficult for Bangladeshi teachers and students. The cheapest way to get AR and VR technologies in classroom is to use smartphones but affording smartphones is also like a dream to most of the Bangladeshi students. Teachers get the accessibility in the technologies of mixed reality but the students do not get the opportunities. To get a better experience of VR system, the Oculus Development kit (DK2) can be purchased by 2, 32,000 BDT. This is out of imagination in our educational institutions.
·         Poor Infrastructure – Most of the educational institutions of Bangladesh like schools, colleges and universities are not structured with technology friendly environment. So, teachers get trainings in AR and VR friendly environment but do not get suitable places to implement these technologies.
·         Lacks Training – Bangladeshi teachers do not get proper trainings on modern technologies. Consequently, they cannot implement these technologies in the classroom.
·         Cyber-sickness – Bangladeshi students usually distract from the main points to the imaginary world while using VR or AR technologies. So, it can be seen that many of the students are becoming sick and obsessed of the virtual world.
·         Religious Bigotry – As Bangladeshi education is a mixture of different subjects including religion. So, the students are commonly discouraged to use technologies by the guardians. Guardians think if the students use technologies then they will be on the path of sins.

 

Conclusions


Augmented and virtual reality is very popular among educational sectors all over the world. To make these technologies popular in Bangladeshi educational sectors, government as well as private institutions must cooperate with each other in terms of training teachers and students about using these systems. Funds should be raised on education to develop experts in AR and VR systems. Hopefully, it can be predicted that AR and VR will be popular in education of Bangladesh.


References

Isberto, M. (2018, September 5). History-of-augmented-reality. Retrieved from https://www.colocationamerica.com/blog/history-of-augmented-reality
Molfino, A. (2015, April 27). Potential-challenges-virtual-reality-education-agustin-molfino. Retrieved from https://www.linkedin.com/pulse/potential-challenges-virtual-reality-education-agustin-molfino
history-of-virtual-reality. Retrieved from https://www.fi.edu/virtual-reality/history-of-virtual-reality

Hossain, R. F. (2017, December 22). Brain-station-23-at-digital-world-2017-augmented-and-virtual-reality-present-and-future. http://www.brainstation-23.com/brain-station-23-at-digital-world-2017-augmented-and-virtual-reality-present-and-future/
Hicks, P. (2016, December 29). pros-cons-using-virtual-reality-in-the-classroom. Retrieved from https://elearningindustry.com/pros-cons-using-virtual-reality-in-the-classroom
Marr, B. (2018, July 30). powerful-real-world-applications-of-augmented-reality. Retrieved from https://www.forbes.com/sites/bernardmarr/2018/07/30/9-powerful-real-world-applications-of-augmented-reality-ar-today/#388961fe2fe9
Jansen, M. (2018, August 29). best-augmented-reality-apps. Retrieved from https://www.digitaltrends.com/mobile/best-augmented-reality-apps/


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